🌟🌟 Beehive's Golden Rules 🌟🌟
Be nice to each other,
Be nice to your referees,
Show up on-time,
Know the rules.
The Field
All fields will consist of a baseball diamond with a couple twists. The bases will be 51 feet from each other with a pitchers line diagonally between 1st and 3rd base. There will be two bases at 1st and home plate to provide runners with an outside run through base (outside base). This is to avoid collisions at these bases. Runners must touch the outside base at home to record a run. The run through base on first is provided for close plays at first, it is acceptable to forgo this base as a runner and touch the inside base to continue on to 2nd. The first base fielder must not reach across the run through base, and must allow space for the runner to round first on the inside base when there is not play at the base. The runner must use the run through base when there is a play at first. In addition, there is a bunt line. The bunt line is a drawn box between home plate and the pitchers mound. Should a ball be fielded before exiting this box, or contacted before exiting this box, it will be a foul ball and the at bat will continue. The kicking zone will consist of 2 disc cones roughly 1 foot on each side of home plate.
Liberty Park ONLY:
If a ball is kicked to the concrete in the outfield it is dead as soon as it gets there (even if it bounces off a tree or rolls all the way out there). If a field player DELIBERATELY hits the ball onto the concrete, or deliberately runs onto the concrete as determined by the official, it will result in an automatic home run. A ball that reaches the concrete on the fly in fair territory will be considered a home run. If it bounces onto the concrete, it will be considered a ground rule double and runners will advance per officials determination. A ball can not be caught on or past the concrete in fair or foul territory, it will be a dead ball foul. ***Running across concrete with cleats is dangerous and we do not want you getting hurt.***
For light poles in the field of play, if they interfere with the fielding of the kick (either by contact with the ball or obstructing the fielders path to the ball) the resulting play will be a ground rule double. Runner positions will be determined by the official.
Game Format
All games will last 50 minutes as timed by the head onsite Beehive SSC referee (55 min when light allows). Referees will give warnings as time runs, and will provide the time remaining whenever asked. At the end of the 50 min time, the full inning will be played out so that each team will kick an equal number of times over the course of the entire game. (Note: As in baseball, if the team batting at the bottom of the inning is leading, the last turn of kicking will not be necessary). If no winner emerges, the game will end in a tie during the regular season. In the playoffs, if a game ends in a tie after time has expired, full innings will be played to determine a winner. The team which ends a full inning with a lead will win the game.
Slaughter Rule
The Slaughter Rule will be applied if a team goes up by 15 runs after two completed innings. If this occurs, the team trailing by 15 will receive an extra out the next time they kick. For every run in addition to 15, the trailing team will receive an additional out (ex: if a team is up 18 runs, the trailing team will get 6 outs their next time at bat, so 3 extra outs). This Slaughter Rule does not apply during playoff games.
Your Team
Game Play
Pitching/Catching
The strike zone for all games will be roughly 1 foot left and right of the home plate. This will be indicated by 2 saucer cones placed on either side of home plate.
To be considered a "Strike" the ball must...
To be considered a "Ball" the ball must...
To be considered a "Foul" the ball must...
**A ball that is ON the first or third base line is considered fair, however a ball that is ON the bunt box line is considered foul.**
If a pitch goes over a cone, it will be the referees discretion as to whether it was inside or outside of the direct center of the cone. The referee will have final say on what is kickable. If a pitcher continues to pitch un-kickable balls they may be changed by their team at any time.
The pitcher is the only field player who may advance past the pitching line before the ball is kicked. The pitcher may advance to but not enter the bunt box before the ball is kicked. Once the ball is kicked, any player may enter any area of the field including the bunt box. If a player, other than the pitcher, advances past the pitching line before the ball is kicked, a warning to that team will be issued. If this persists, a walk will be issued to the kicker.
The catcher must retrieve the balls and return them to the pitcher after each pitch that is not kicked. The catcher must stand behind home plate and within or behind the kicking zone (this means they can have one foot even with the first or third base line, but can not be further outside of that). The catcher can not interfere with the kick. On a play at home, the catcher will go to the inside plate in order to record an out (this out will always be a force).
To end a live ball play, the ball must be returned to ANY FIELD PLAYER within the pitching mound and held. If the player makes a play after, the play will still be live. (Ex. The ball is thrown to a player on the pitchers mound, and then that players throws the ball to third base.) Once the referee calls the play dead, it is dead.
Pitching
Ball and Strike Count
The pitch count goes as such: 2 strikes and you are out, 3 balls and you draw a walk. The first foul with no previous strikes, will result in a strike. The second strike however requires 2 fouls. A strike for the second strike results in an out regardless of the cause of the first strike.
To put that in simpler terms:
The referee will help remind any new kickers if they are having problems knowing where they are at in the count. It can be a bit tricky at first.
If the ball is caught in foul territory, even if the foul would have resulted in the third strike, the play remains live. If a strikeout is called because the kicked ball fails to exit the bunt box, the ball is dead. After any live ball play, once the ball returns to the pitchers mound the play is dead.
Kicking
Running the Bases
Force Outs
Force outs occur when a player has a foot on the base of a runner forced to advance. If a force out occurs for the third out of the inning, no runs scored on the play will count. Additionally, there will be mandatory force outs at home. At home, runners must run through the outside base. This is to prevent collision and injury. If the defense catches the ball on the defensive (inside) home plate before the runner reaches home, it will be a force out unless the runner has not reached the commit line and retreats back to third base.
Overthrow Rules
Infield Fly Rule (All divisions)
The infield fly rule is only possible when there is a force at third (bases loaded or runners on 1st and 2nd) and fewer than two outs. In this situation, if there is a pop up on the infield that the referee determines to be catchable, the kicker is automatically out and the runners may not advance.
Other rules
Substitute Players
Subs are welcome to join Beehive during the regular season for up to 3 weeks. They can fill in for any reason without needing to notify us. Just show up with a good attitude and a basic knowledge of the rules.
If they wish to continue playing they need to join the roster by registering on the website. No, we don't have an enforcement mechanism for this except our trust in your human integrity.
During the playoffs the following stipulations will be strictly observed:
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